The sales difference between China and the United States in "Black Myth: Wukong" has attracted heated debate, and overseas players have issued a long article to analyze it
"Black Myth: Wukong" leads a surge in Chinese stand-alone game sales
With the exception of Baldur's Gate 3, several other popular stand-alone games have outsold the United States in China, according to Ephine, reflecting how Black Myth: Goku is more of a cultural experience than just a game, attracting gamers and those interested in the original mythology.
Ephine reports that Black Myth: Goku has sold 400,000 copies a day on Steam in the past two weeks and is not slowing down. China's share of sales has been declining, probably because the Chinese market reached its saturation peak earlier than other regions, but it could also mean that the game's popularity around the world is increasing.
Analysts predict that the sales trend of "Dark Myth: Wukong" in China will be different from that in the United States. In the United States, the sales curve of the game will be similar to other popular stand-alone games, but it may drop to around 2.50 million in a year. For the Chinese market, the conclusion cannot be given.
There are 320m PC gamers in China, but most of them play free-to-play games or MMOs in internet cafes. If they are persuaded to buy a PC or PS5 through publicity, this huge group can be used by the AAA gaming market.
The success of Black Myth: Wukong shows that Chinese stand-alone games are in a growth phase. It shows the potential of high-quality stand-alone games and proves the hunger of Chinese players for this type of game.